You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a whip: Disarming Attack, Distracting Strike, Lunging Attack, Sweeping Attack, Trip Attack and Brace (UA)*. Could be an interesting part of a Cavalier's kit. You don't actually state this, but are they not under the Grappled condition because they can choose move closer to you? If you want this to be balanced you should replace the reaction attack with something else.
Frontpage - DND 5th Edition DnD: How to Build Castlevania's Simon Belmont in 5e When you do so, you can make a Dexterity (Acrobatics) check instead of a Strength (Athletics) to shove the target. This feat seems to be generally on par with one of the other big melee, crowd control feats: Sentinel. But people will defend these poorly designed spells to the hilt, simply because they ARE in the official rules. But with that being said, the same classes withextra attack that would benefit from using the whip over throwing daggers also have access to way better weapons. But while Martial Adept would give me some of the capabilities Im looking for, it doesnt for example cover swinging from trees and chandeliers (important oversight if you want to play Indiana Jones). Learn more about Stack Overflow the company, and our products. On a successful check, the creature cannot move away from you. Benefit: You no longer provoke attacks of opportunity when attacking with a whip. The best answers are voted up and rise to the top, Not the answer you're looking for? Fencing Master Oooh, I havent heard of the Duelist subclass, and I cant find it online. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. While you are wielding a glaive, halberd, pike, quarterstaff, or spear with both hands, other creatures provoke an opportunity attack from you when they enter your reach with that weapon as long as they dont weild polearms or have the same reach as you. I think there might be room for a feat that makes one-handed fighting a viable option. When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. Now then, the rules for dual wielding in 5e are pretty straight forward. Whips are fun, flavorful, and iconic weapons. Design Notes: More or less the same as Bludgeoning Master, I felt the morningstar needed its own feat, so I gave it a little twist. Allegedly there is no measurement of its maximum length, but I figured a 30 ft. range was more than fair for D&D 5e, mechanically speaking. Got my knowledge enhanced regarding the weapons feat and their creation. Reset [+] Name Ability Prerequisite Source. Feats. Trip using a bonus action to try and shove a creature prone is fair in my opinion. Note that spells with range of Self and Touch are unaffected by the feat. For a better experience, please enable JavaScript in your browser before proceeding. If you are already proficient with a whip you gain a +2 bonus to your attack rolls with a whip. Please enable JavaScript to get the best experience from this site. Axe Master: How does the extended critical range combine with the extended critical range from the Champion subclass?
I love all the weapons in the book, but honestly, I cant get enough of the weapons generator. Ghost Rider can even magically extend the length of the chain. Is it Unearthed Arcana or in a book? That goes double for any new whips since Im sure I missed out on creating a few iconic ones. Whips being practically useless in their current state! Hi, I'm Duncan. POLEARM MASTER FEAT Additionally, you gain proficiency with cook's utensils if you aren't already getting it from some other source. rev2023.3.3.43278. This is a simple, but flavorful weapon. While hiding behind a shield of course. Why does Mister Mxyzptlk need to have a weakness in the comics? The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. With Valor or Sword Bard you can get an extra attack at 6th. Thanks for taking the time to feedback on these! Homebrew is fun, and we like to have punishments for poor rolls for balance. Design Notes: You could rename this Shuriken Master for a ninja-themed Dungeons & Dragons campaign! Journeys Through the Radiant Citadel: Review & Ratings! You can find the feats in the PDF below. I couldnt recommend this guide enough.. 5th Edition D&D design tries to avoid class features and feats that support specific weapons. This allows closing and lateral movement and imparts no other restrictions on the creature's actions. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy.
War caster 5e feat cantrip dnd | Combining Warlock features & Whip You are using an out of date browser. Illusion cantrip. Thorn Whip 5E is exclusively a Druid spell, so all Druids have the ability to cast it, as well as anybody who has access to their spell list through the feat Magic Initiate. So far my plan has been to start as a Fighter and take Duelist so I get +2 damage, and then try to maneuver so I can force opportunity attacks whenever possible. Every weapon is classified as either melee or ranged.
Thorn Whip 5E - Full Guide - The Dungeon Rats Ive been thinking that since most combats only last a couple of rounds, and typically parties are able to rest between combats, that two superiority dice makes this feat a bit too strong, and compromises The Battle Master a bit too much. Does he make a contested check against mine? Instead youve got a deadly combo now, by picking both feats! Watch.
9 NEW Weapon Feats for 5th Edition Dungeons & Dragons I have fighter rogue char and after reading this post I must have whip. d4 with Piercer adds 0.5 damage, d6 adds 0.75 damage, d12 adds 1.5 damage, etc). Swashbucklers, youre welcome! Since theres no way Id allow a bonus action attack with the spear butt when its wielded one handed, and wielded two handed youd rather choose a weapon that does a d10 to go with your Polearm Master feat. I don't love the acrobatics check to shove or pull. How do I convince them to let . Calculating probabilities from d6 dice pool (Degenesis rules for botches and triggers). Now Ive always got a lot of time for what the Mearls has to say but overall Im not a huge fan of what he came up with on this occasion. Indeed, the idea of this post actually came to me when I was trying to devise a Whip Master feat for an Indiana Jones style explorer I wanted to be able to disarm, trip and distract with my whip which naturally led me to the Martial Adept feat, and its access to the aforementioned manoeuvres. My code is GPL licensed, can I issue a license to have my code be distributed in a specific MIT licensed project? I feel like this had to have been an oversight or something. When you make an attack roll with a weapon that deals bludgeoning damage and you miss by 1, you hit instead, dealing half your usual damage. At what level can you cast Thorn Whip? Great Weapon Master / Sharpshooter 1. You must use the new roll, even if it is a 1 or a 2. Simply granting it as a bonus action is fairly strong already, imo. Whip Grabbed opponents can still move around, so long as they don't get any farther from you. In 2020, Hipsters & Dragons was featured in the mainstream UK media, talking about D&D.
Optimized Feat Guide for D&D 5E - Tabletop Builds I actually like it. The Abyssal Whip is a powerful weapon and extremely accurate. Compendium. Sword Master: Id have it make all swords (short, long, great) finesse weapons for the character, making all swords not just the rapier, good primary weapons for Dexterity based martial classes. A die is expended when you use it. When you use a whip, its damage die changes from d4 to d6.
Bow of the Viper | Level Up Select a feat from the list to view it here: Manage Homebrew . This opens up the possibility of a Dexterity-based grappler. Compendium Character Vault Manage Audio Token Marker Library Roll20 Companion App D&D Hub GM Hub. But I thought it would be easier to just give the option to use Acrobatics. I am newbie to DUNGEONS AND DRAGONS, And learning as many stuff i can learn about this sensation. Press question mark to learn the rest of the keyboard shortcuts. This is a heavy chain sort of likeVampire Killer, but it has a bit more weight to it. Prerequisites: Wisdom 13 or Higher. )The)math . First of all, whips arent light weapons. I had been considering a whip using bugbear who was a lion tamer in a circus and retooling a shield to loo like a wooden chair! The bow of the viper has 4 charges and regains 1d4 expended charges each dawn. Of course that raises the problem that a rogue can now do their sneak attack damage with a whip, which is a bit silly for me as a DM, Id probably offer half damage on sneak attack dice. I mean, its canon, I couldnt resist. But they're good for DEX Paladins since they're melee weapons (so you can still smite with them, without being right next to someone), or for Rangers for stacking Hunter's Mark and subclass damage dice (maybe with the Dual Wielder feat). This feat also assumes that you can make a bonus action attack with a second weapon, as per the rules of two-handed fighting, while for rogues who want to be sure of getting their Sneak Attack damage you might want to check out the Aim feature that came out in Unearthed Arcana a while back. Immediately after you take the Attack action and attack with a whip, you can use your bonus action to trip or pull your target. I think it depends whether "optimizing a whip" means taking the whip as a given and trying to build the most effective character within that set of constraints, or whether it means "finding a niche where using a whip is better than other available weapon choices". This is a unique effect, but hard to directly translate without making it overpowered in D&D 5e. I built it this way, so you dont have to take DD at all, or at least you dont have to take it first. I wonder if you should only be able to enter a defensive stance only when no hostile creatures are around you though? Will One D&D Patch Up The 5e Armour Table? When I came upon the solution I knew it was right (It was originally once per round, but after a suggestion in the comments section I amended to once per attack action, to fit in with action surge). You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage)can make any weapon pretty fierce +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. Because it's a weapon-specific feat, comparing it to the "Revenant Blade" feat is more appropriate. I think this is balanced enough to at least give some playtesting to. So, the crowd control portion of Whip Master is inferior to the crowd control portion of Sentinel. By taking the feat, Strength-based fighters or barbarians may want to use a whip to grapple their foes and drag them around the battlefield. It is a "special melee attack" which means that it's done in melee (so you can't grapple from 30 feet away), and since it's an attack it interacts with other rules that care about attacks, such as the Barbarian's Rage and the Invisibility spell. Its a weapon for a dexterous front-line character that wants to use a shield but still stay just out of reach of enemies. Rogues and Monks both can use bows. It just doesn't ring true to me. I had designed a pole weapon rule and the polearm master feat completely different as I find it more realistic and viable to the game and the feat also more of a representative of its name. I like the idea of having a grapple check restraina creature and it makes sense thematically if youre able to wrap your whip around the creature. Heres what my Anti-Tank Eldritch Knight uses the Whip for. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. Push/Pull/Bind is 2 rolls, mine and the targets, to prevent it from being OP. Every class has access to a Feat called Magic Initiate.
Homebrew for Whips in D&D 5e - Dungeon Solvers And sometime in 2020 Im going to be publishing a sequel to Dragon Heist that I think is going to blow your mind! Minimising the environmental effects of my dyson brain, Replacing broken pins/legs on a DIP IC package. Secondly, knocking a creature prone can be a risky maneuver since theyll gain some additional defenses against the attacks of your ranged party members. You were right the first time that you needed Dual Wielder - the whip is not a light weapon. Naturally speaking, it must be a powerful item hence the +2 bonus to attack and damage.
The Linguist Feat: A Key To Success In Dungeons And Dragons Hi guys, Ive recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. Even my own gaming table didnt seem particularly interested in the fact their weapons were now more interesting. What is Lore Bard bringing? While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone while within reach of your weapon. Rocking and rolling with Ragnar and Rollo. Didn't think of Hunters Mark, I'll look into that as well. When you have advantage on a melee attack roll, and you hit, you can reroll 1s and 2s on your damage dice. If we give rogues proficiency with whips the weapon now has a niche. A succubus is a creature that can deal some damage, but use its demonic powers to infatuate a target to the point of incapacitation. @jgn A campaign where one of my players wants to use a whip all the time. ;). I figured that allowing it to castHold Person andHold Monsterwas a great way to reskin this feature. Will my Beast Barbarian/Soulknife Rogue be viable in a 1-20 campaign? Effectively its an additional 5% chance of doing an additional 3.5, 4.5 or 6.5 damage, depending on the axe in question. The whip extends your OA range which makes you a better defender. -Disarm: Succeeds, player retrieves item Less about the whips being finesse weapons and more about how the character needs to make Str (Athletics) to maintain the grapple. Disarm / Push / Pull / Bind / Damage must be stated. Because of this Ghost Riders Chain deals 1d6 bludgeoning damage instead of 1d4 like the rest of the whips. As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. So, now that you understand my thought process, I hope you enjoy these feats. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Trip Attack, Brace (UA)*.
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