azur lane high efficiency combat logistics plan how to use

128 , | | | 5 15 | English With Friends S5E15 \RossS New Apartment\ , 3 | 3 Q\U0026A L ? 2 [ ] ZIP"? This is equal to the mean range of all equipped AA guns in the fleet: 2 Achieving victory will result in a number of item and ship drops, randomly selected from the drop table shown before combat. CriticalModifier , Skill created ordnance are ordnance dropped by those aircraft created by carrier skills. X mrtori3 4 The base amount of you can obtain by spending gems is 500 and increases by 3 each commander level. 1 If you disable this cookie, we will not be able to save your preferences. azur lane high efficiency combat logistics plan how to use High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. 0.8 Azur Lane is a new 2D-Side Scrolling game for Android and iOS. ? While active, this will spawn enemy fleets. , Jw | 157,000 Jw , 3 | (, ) 250 , | ?+ /14F , Lg | Diy ( Ee Ef ) , 2021 | 2021 E , , Mbux, , 6450, 166 , | [#] | Ep12 248 , Free | (Eng) ! a EffectiveEnemyACV 0 B , . Players may have up to 3 daily entries per day. If one or more Flagship class enemy ship(s) is/are present, sinking all of them will count as sinking all remaining non-Flagship enemy ships as well, ending a battle. These also tend to consume oil, and also have a limited number of slots, so take care in ship selection here as well. ) 1039 , 198 : " - ? On the rewards screen you can activate the high efficiency combat plan even if it is your first clear. High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. It is also affected by items that reduce this value, notably the SG Radar. . This skill does not stack. 1 The last two objectives for each zone will be hidden until either they or the first three objectives are completed. AttackerHit Steps are stored on a counter. Depending on the ship type this will lead to increased damage and/or faster reloading. LevelAdvantageDamageReduction For the present patch status I suspect that the "optimal" plane-resistant Ironblood fleet is basically "all German PR botes, Graf Zeppelin, and wildcard". 100 EnemyShipLevel . 1 ) ArmorModifier + However, it will not cost any oil to attack a node. { 100 azur lane high efficiency combat logistics plan how to use. This works out to an excellent rate of 176 XP per oil, making the Dorm a phenomenal choice both in terms of ease and efficiency. Amazon's Study Hall - Daily Questions Megathread (12/22) . , , vs ."? Stock bombs are a total of 6 bombs which every carrier has and are independent of the aircraft carried by the carrier, they have a coefficient of (80%, 85%, 100%) and the base damage only depends on limit break level. + 4146 , 248 : " 1 - | Black Books 1 1 | "? [ ] 7177 , | , Bj | [Vietsub + Lyric] 24Kgoldn Mood (Remix) | Music Tik Tok , | ! For unmodified reload time, go to "Storage" and click on the weapon in question without going through the page of any ship girl. ( i LaunchCooldown CriticalBit is a + 0.3 LoadDamage i AmmoBuff (0.5 <= x <= 1.5). 1 AlliedShipLevel = A CL gun that applies a fire afterwards would replace the fire from Artillery Cover. beautyrest heated blanket replacement cord; university of rochester job placement; what did gee your hair smells terrific smell like; spangdahlem air base closing Spawned fleets do not give XP or rewards. + Further heals cost Gems. The total power of a single ship can be calculated by the following: by + ) Enemy fleets also have their own Airspace Control Value, which will be compared against your fleet's value to determine your Airspace Control status. WeaponCoefficient ReconValue Every mission node has a set Recon Value that, when not met, enables Ambush Fleets and Air Raids to appear during your mission. You might also encounter Mystery Nodes , which could restore 1 Ammo to any fleet that runs into it. 1 ( {\displaystyle {\begin{aligned}{\text{Accuracy}}=0.1&+{\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2}}\\[2ex]&+{\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{1000}}\\[2ex]&+{\text{AccuracyVsShipTypeSkill}}-{\text{EvasionRateSkill}}\end{aligned}}}. When entering a battle, an Airspace Control Value (ACV) will be displayed. It seems the main purpose of the vouchers is to buy more High Efficiency Combat Logistics Plans (30 per month). . ( Sirens and bosses give upwards of +40% XP and can be a nice bonus. {\displaystyle {\text{LaunchCooldown}}={\dfrac {\sum _{i}^{N}\left({\text{cooldown}}({\text{Plane}}_{i})\times {\text{numberof}}({\text{Plane}}_{i})\right)}{\sum _{i}^{N}{\text{numberof}}({\text{Plane}}_{i})}}\times 2.2\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}+0.1}. ) 1 198 , Mit | Mit (Gpa, , , , ) 267, Led | Led ? ( Note: Values shown in game for recommended ACV will differ slightly from the values shown in this wiki. ( Also it would be preferable for them to not have modernization upgrades since modernization values differ greatly. + 1 . 100 100 This value is based on your fleets' total Evasion and is affected by items that increase this value, notably the SG Radar. {\displaystyle {\text{AmbushAvoidanceRate}}={\dfrac {({\text{TotalEvasion}})^{2/3}}{({\text{TotalEvasion}})^{2/3}+{\text{MapAvoidanceValue}}}}+{\text{EquipmentRate}}}, Encounter Rate is a game mechanic part of Encounters that determines the increasing rate of encountering Ambush Fleets and Air Raids whenever your fleet moves on the map. Obscured/Hidden, Abyssal and Siren Strongholds do not progress Exploration. , Compared to a small fleet ( ), a medium fleet ( ) gives +10% XP, and a large fleet ( ) gives +20% XP. ( DefenderLuck , . = ( FleetMovement Reload O . This section does not include the barrage skills, refer to the Barrages section below for barrage skills. What can you do to improve it?Other Accounts:Discord - https://. AviationDamageReceived StatBonus HunterSkill EffectiveEnemyACV = SlotEfficiency Amazon's Study Hall - Daily Questions Megathread (09/16) + How do you unlock Azur Lane in Clear mode? 1 ShipLevel The biggest factor that affects this gauge is the enemys proximity to your Main Fleet, which is decided by their distance from the Detection Line. ( 0.5 {\displaystyle {\text{FleetMovement}}(X)=({\text{AverageFleetSpeed}})\times \left(1-{\dfrac {{\text{NumberofShips}}-1}{50}}\right)}, TileMovement [ Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. ( EnemyShipLevel 196 , : " - \" ?\" , \" \""? Siren Rally Point: Found in Obscured zones. Enhancement of an equipment provides an increase based on their rarity (number of stars). 4025 , 257 : " - \u0026 "? For example, bombs from Hornet's "Doolittle Airstrike" and torpedoes from Ark Royal's "Swordfishes, Strike!". ( Any AA guns equipped in the Main Fleet will act as though they were equipped in the escort fleet, and will only fire when there are planes in the AA region indicated by the dotted line surrounding the escort fleet. . Free ! Autor de la entrada Por ; Fecha de la entrada curling olympics 2022 results; layers of fear how to open door . TotalEvasion #AzurLane + Source: twitter.com Date Published: 9/22/2022 View: 1406 Azur Lane - Dear Commander, Here is a full list of the 1 Speed The EXP goals are rather large; be prepared for a long grind. 1.3 + + Plane f Note: This formula is empirical. ( ( TBH Barracuda has been powercrept hard for everything. 1 100 OtherShipMaxHP If a C-Rank defeat occurs, the losing fleet will remain engaged with the enemy fleet and the player will have the option to rearrange ships, reselect formation, repair, and try again. Create mind maps to brainstorm and plan with your collaborators in real-time. OtherShipRamAttackBonus i 118 , 244 : "lh - LH 1 "? , , Vs . ) Christmas wishes came true. God bless new Combat Logistics Plans ManualModifier , | \ ?\ , \ \ , 88 | 2022 1988 35 ?! otherwise. + azur lane high efficiency combat logistics plan how to use . It also features a wide range of characters; known as shipgirls. + During a sortie, you can manually control your fleet, or you can have an AI control your fleet for you by clicking on the "Auto-Search" button on the bottom-right of the screen (Auto-Search is unlocked after finishing Chapter 1-3). + 100 + DiveBombers Average Submarine Fleet Level ( 30 , , ! = eHP is the theoretical effective health pool a ship has. T + NOTE: This feature requires Captain Level 50. ) While active, this will spawn enemy fleets. FormationBonus SlotEfficiency + 0 The BaseAmbushRate for a fleet is a theoretical value. + h 109 Refer to specific equipment pages for specific information. DamageBonus Example: First part of a 2 stage node in column 3 gives 10 power and the second part gives another 10 power, totalling 20, the same as the column value for column 3. ) 229 : " - [ 2]"? Your ships start the battle in the Hidden state, but once their Detection Gauge fills up, they will enter and remain in the Detected state until the gauge falls back down below a certain threshold. Even if you use a 3:3 fleet of 72 oil cost, you can earn up to 128 XP per oil. / ) Airspace is considered Empty when both Ally ACV and effective Enemy ACV 150. shooting in south central los angeles today. ) Azur Lane () is a Chinese mobile game developed by Manjuu and Yongshi, published by bilibili for both iOS and Android. numberof AttackerSkillAndEquipment 4611 , 13706 : "jw - 157,000 jw "? The ship gains a "hidden buff," which reduces the "EnemyAirDamageResistance" (listed. + Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. AverageFleetSpeed FinalDamage There are at least 5 types of enemy nodes that appear in the map. ( Some sources of flood damage in the game include: It should also be noted that DoT effect damage is not counted on the end-of-battle damage scoreboard. X azur lane high efficiency combat logistics plan how to use 4593 , : " - 1 !!"? The last column will always have a column value of 50. 5000 Leveling ships is one of the core systems of advancement in Azur Lane. azur lane high efficiency combat logistics plan how to usemasa year of service PB Nitom Blog {\displaystyle {\text{FinalDamageReduction}}=1-\displaystyle \prod _{i}^{N}(1-{\text{DamageReduction}}_{i})}. You always want to do the highest-level raid possible, so there is no customization of difficulty. AttackerHit + Moving to this point and occupying will destroy it. 1 Some Meowfficers can improve the maximum up to 25%. When active, the Lecture Hall can give up to 4 800 total XP per hour at maximum level. Steps ) Any Reload stat bonus granted by skills in percent. 0.025 4140 , 7861 : " - !"? 492 , : " - - / "? One Iota of Effort, Two Can Play at That Game, Reload stat of a ship plus the bonus reload from any equipment and. Combat Logistics Plan.exe. WeaponBaseDamage ] It should be noted that there are special cases when it comes to fire stacking. alexandria town talk mugshots; mormon stories podcast CorrespondingStat AttackerLuck min SlotEfficiency . It can be accessed by clicking the red button in the lower left of the stage select screen. . WeaponBaseDamage 1.3 Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss. k ( x = OwnShipRamDefenseBonus TRPSkillBonus EquipmentRate ) 2 This means that HE-wielding battleships are in fact even more deadly than they seem to be on the scoreboard. 200 ? 327 , 166 : " - [] ep.1) ? Fighters Seaplanes azur lane high efficiency combat logistics plan how to use 308 , : " - ? Players must be level 60 or higher to play Operation Siren. However, some of them are submarines, which means that vanguard ships have to choose between durability and ASW when choosing auxiliaries. Tapping it will increase her affinity by 0.1 to 0.3 points. Investments in construction of medical treatment and preventive care institutions The minimum is one backline and one frontline ship (1:1). The items are drawn from a fixed pool of items that only reset when Operation Siren resets. n AttackerHit The current Ammo count of the fleet determines the Ammo bonus effect, if any, that applies, which are shown below: Some shipgirls have abilities, or abilities produced by items, that reduce the damage penalty inflicted by the Out of Ammo debuff. The following stats can be enhanced: Firepower (FP), Limit Breaking all of your ships in the early stages is a waste of oil. . How do you get the combat data pack in Azur Lane? = = 1 CriticalModifier This value represents your fleet's efficiency in air-to-air combat, which is determined by your ships' Aviation and the aircraft they have equipped (not including ASW aircraft). o InitialEnemyACV u 100 Air Superiority 0.5 The best-case scenario is something like Iris of Light and Dark D-2. HQ apologizes for the inconvenience. + When a shell/torpedo/bomb hits a ship, there's a probability that it'll be counted as a miss and the character won't take any damage. 1 You can take advantage of this and plan your route if needed. 1 FormationBonus MaximumThreatLevel 100 {\displaystyle {\text{AviationDamageReceived}}={\dfrac {1}{1+{\frac {\text{AA}}{150}}\cdot \left(1+{\text{SkillBonus}}\right)}}+\left({\text{CloakBit}}*0.1\right)}, Final Damage Reduction stacks multiplicatively with other sources: 2 We apologise for any inconvenience you may experience using this page. X . + ( + ) Additionally, the Detection Gauge will decrease as long as there are no enemies past the Detection Line. When summoned during a battle, submarines will stay underwater for as long as there is oxygen, based on their oxygen stat. FinalDamage . Download Azur Lane on PC. Currently there are three main types of barrage in game: Armor break (also called armor shatter) is a debuff that increases the shelling dmg a ship takesdamage that scales with the Firepower stat. Furthermore, leveling ships can benefit your entire fleet through research. ) 100 ( . Precomputed values can be found at List of Ships by Airspace Control Value. 100 SkillBonus 3 Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. And since a lot of PvP players use BBs on higher ranks, the TBM Avenger is definitely better. The highest-damage scorer in a battle earns MVP, which grants 2 XP; and the flagship earns 1.5 XP. Firepower 0.5 ? + FloodCoefficient DefenderEvasion ) If there's only one victory condition available, all victories are S-Rank by default. 912 , 20111 : " 2021 - 2021 E , , MBUX, , 6450, "? MapSurveyValue FinalDamage On the plus side, they require much less of your attention. azur lane high efficiency combat logistics plan Combat Logistics Plan.exe? l NOTE: the power gained from each part will not necessarily be equal, but it will add up to the column value. g Azur Lane Affection Guide - Player.One Friedrich der Groe, the six-star Iron Blood Battleship, is worth 56 Tech Points from collecting her . random The reason for this is the game rounding up to the next multiple of 5, while the wiki calculation rounds up to the next integer. % . 2274 , 264 : "free - (ENG) ! Extra 1 Ooo ! 0.05 ] It's a consumable you get from Operation Siren. Most fires don't stack but they can be replaced or refreshed. five letter words with l; jaiswal surname caste; pros and cons of herzberg theory; sechrest funeral home obituaries; curious george stuffed animal 1975; i X 1931 , : " 5 - SOLO 5, (+..?)"? + EquipmentRate 4 Small or very large number of planes may result in less or greater than 100% of the nominal damage being dealt. EnemyDebuff azur lane high efficiency combat logistics plan how to use ( + + AttackerLuck ( LevelAdvantageDamageBonus On Clearing Mode, with only a boss node, it is feasible to use a lightweight fleet to battle the boss and use the other fleet only to fulfill Hard Mode requirements. [ eHP means Effective Health Pool. 3696 , 20111 : "mit - MIT (GPA, , , , )"? L # L # L #Mbcevery1 L Ep.203 , | : [] 29016 , | \U0026 257 , | ? range '' !! FinalDamage , | [ Ep.99] , | ? A fleet can continue fighting even when it is at 0 Ammo, however, fighting with 0 Ammo makes it difficult for your fleet lacking ammunition to win a battle within a sortie because your entire fleets' damage will be reduced. Click on the second button on the left, boxed in red. This maximum is also denoted by a number ranging from 8-10, which is the number of times a stage must be cleared to drop its Threat Level from "Lethal" to "Safe".