everquest afk mercenary leveling guide

I honestly think it's kinda trash because either you're killing "relatively weak" classified mobs or the creatures just have too many HP, but from 30-35 it's ok. In the event that the bee's are camped, the bixies that ARE NOT IN THE FIELDS are a good secondary camp. The exp is also really nice 75-80. everquest afk mercenary leveling guide - Acting-jobs.net Assist: Your merc will help DPS. I like to use to portal room for quick evacuation. A: When you shroud the mercenary is suspended, when you have enough money to pay for the mercenary you may unsuspend him. Depending on your classes ability to swarm pull, these zones gain a lot of extra life for swarm pulls for SKs and the like. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. As an alternative around 73, you can kill the pixies around the guild hall port in. Sadly neither zone is a hot zone. Kill bears, wolves, and snakes near the zone line to Blightfire. Look at my map in comparison to your map to see the location. Everquest 2 Leveling Guide 1-125. The first camp is in the large room in the bottom right side of the map. Multiple mercs with heals, buffs, and DPS and you can soar through here. These things are amazing exp up to 62, at which point you need to go to the back and drop down into the froglok slave tunnels. From PoK>Gulf of Gunthak>Dulak's Harbor, Board the ship Stormwave or talk to the teleporter guy if it's all broken>Dead Hills. They are very social though and you may need some crowd control. You can hire a Mercenary at any Mercenary Liaison. However, this guide is designed to overcome the boring grind (your definition, the reader) that every player eventually faces. The respawn rate is also ludicrously high. There is a castle structure there. Lower HP, but hit hard. Get a PL, swarm lower level content, do some HAs. Not much changes between 'minor' expansions in each leveling guide and you'll notice that the biggest change between leveling guides is Seeds of Destruction. Joined Feb 1, 2009 Messages 62 Reaction score 0 . I realize that I didn't add directions, just general sense of direction. That spot is, like, the ideal afk spot. Unless you can split pull or mez, you will be fighting two or more mobs on most pulls until you break the spawns up. Additionally, the mobs in Wall of Slaughter have a larger agro radius than the Plane of Fire mobs which helps. All About Mercenaries | EverQuest The South Camp is the starting point. Tank Mercs can kill a red con in about 2-3 minutes (If its REALLY red to you). This room is very popular as it has access to 4 nameds (3 goblins in or very close two the big room and 1 beetle down a side corridor) and if you get lucky can very quickly have you loaded down with a full set of tier 2 EoK visible gear as well as a bunch of really good nonvis items and augs. © Copyright 2008-2022 Almar's Guides. If you hit "M" you can see your map. These Mercenaries can be good options to level up first unless you have access to some of the most powerful Legendary Mercenaries. Set Active: Set the current stance you have selected, Set Owner: Set your current target to your Mercs new owner, Info: Gives you the information about your merc. In other words that means all those levels that you can't find groups, you can use him for. That said, some of the zones have been made hot zones. ALTERNATIVE: 8-20 Kurn's Tower (Crescent Reach>Blightfire Moors>Plane of Knowledge>Field of Bone>Kurns) - I really like leveling here with paladins, clerics, necros, and SKs. Any of the weapon and armor loot from nameds will sell for 300-400 plat. Pretty much every single thing in The Grounds wants to eat your face, so there is less confusion and thus it's more popular. Only downside is that it's a hell of a run out to it. You can box here, but the zone isn't very conducive to it. Q: I'm the puller for my group but my merc won't stop attacking it when its all the way out in the middle of no where. Second I want to point out that while boxing isn't a must, and subbing isn't a must, it makes this game exponentially easier. Turn in the quest as you complete it. ALTERNATIVES: 30-35 Goru'Kar Mesa (PoK>Blightfire Moors>Goru'Kar) - Almar used to suggest this place as a prime place to level. Stance: You're allowed to set the stance that you want your mercenary to be. Why is AFK Merc killing permitted? | EverQuest Forums There are a few provided for you by the game, but the vast majority of the world is gonna be uncharted and you will need reliable maps. You can get a little more life out of the zone by acquiring one of the temporary keys that let you teleport up to Grieg's spawn point. DO NOT USE FOLLOW HERE. It is packed full of Erudites, undead, and gelatinous cubes. This will easily take you to 56-57. (On Test Server, these free additional accounts come with Gold subscription status versus the Silver status on a Live server.) Unless you're 4 boxing or uber twinked, killing these will take some time, but about 3 kills will take you from 20 to 21. The gear starts becoming available at 75 and is bought with Marks of Valor from Ethernere Tainted West Karana. As pay to play, you really don't break for AAs, just turn on autogrant and there you go. Mercenaries - Fanra's EverQuest Wiki Journeyman is an order of magnitude better than Apprentice and is only available to people who pay for Everquest. Talk to Marla Gaslow. It's essentially a big hole in the ground, but the mobs have low HP and die fast. If you don't mind having to fight your way in every time you zone in, murder farmers. Fun times. The west is a mess and quickly drops away forcing you to gate out one way or another. To begin with, you will want to get yourself attuned to Dead Hills, which is the zone with the easiest HAs. The Serpent's Spine Everquest Leveling Guide, Seeds of Destruction Everquest Leveling Guide, Call of the Forsaken Everquest Leveling Guide, The Darkened Sea Everquest Leveling Guide, The Broken Mirror Everquest Leveling Guide, Empires of Kunark Everquest Leveling Guide. The Mercenary Liaison in Cresent Reach is due east of you, if you follow the path you'll run right into him. ALTERNATIVES: Argath (88-92)(Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera) - I only put this here because it is a hotzone and because of that, isn't bad. Kill everything here until 68ish. Mostly you'll be killing oashim rats and wraiths in the bottom right portion of the Tier 2 section. Everquest, Everquest Leveling Guides Since leveling speed in Everquest is determined by Hotzones, which changes every now and then it's hard to find a leveling guide for Everquest. Head through the city in the mountain area toward Blightfire Moors. Will continue editing as I play through on different characters. It's also a MONSTER of a run as Jungle and Trak's Teeth are enormous zones. I will lay out a few spots to hit in this range. 28-35 Kaesora(PoK>Field of Bones>Kaesora) - I think this is a pretty great zone to get a few levels in. Your merc will balance his abilities in defending and attacking the enemies pulled to him. Cooling Chamber does have a lot of undead in it for Paladins and Clerics. Sul Vius, Demiplane of Life - Inside Demiplane of Life, if you head down into the bottom right corner is an area filled with crypts. It's one of the two expansions that made me quit EQ for any length of time. EverQuest AFK Leveling (and AA) Guide: It's all about 3 Boxing There are a lot fewer mobs as you go up in levels and it's much easier to head to City of Mist at 42-43 and crush out the last few levels really fast. I recommend you donate to him for his grinding guides as well. A: Mercs are actually rather cheap to maintain. I may try again with this guide. There are 2 nameds plus a named treant you can easily access if no one else is killing them. This is a short guide addressing the need of returning players. Just places that are more or less easy. EverQuest Leveling Guide - Fastest Leveling Zones in EQ 2022 You can push to 86-87 here by going into the west corridors, but the exp falls off a cliff at 83. I will annotate directions to the zones. Try and kill at least one Captain of the Guard. At 56, head toward the bottom. It was something I have wanted to do for a while but never had the time to do. 1; 2; Next. When you zone in, the area you are in has mobs level 88-91ish. There are plenty of other sets from House of Thule and Veil of Alaris that can be had relatively cheaply, so do your research and check them out. Passive: Your merc will not attack or heal anything. True - but depending on the area / level / buffs needed you can set up for AFK and go out to work for the day - then come home and spend your time grinding. Moloing is effective in the early levels due to overpowered Tank Mercs, but starting in the 60s leveling takes longer and the Tank Merc becomes less overpowered versus the content. Finally the yeti caves are a decent camp as well, offering two named yeti and if no one is doing the cockatrice then those two nameds as well. That said, the HAs are the only thing that scale. Join or Create a guild, enter your guild hall from the guild lobby off PoK, find Zeflmin Werlikanin, buy a Fulligan Soulstone of Innoruk and give it to him. As aforementioned if you are a Free to Play(F2P) player you will only be able to select an Apprentice Mercenary. THIS GUIDE ASSUMES YOU ARE PAY TO PLAY. These are also really nice for Rangers to headshot since they are rootable and don't summon. Dwarves are normally friendly, so ignore them as well. It's still confusing, you slipslide everywhere, mobs are invisible, pathing is terrible, and you get vertical aggro. everquest afk mercenary leveling guide everquest afk mercenary leveling guide Home Realizacje i porady Bez kategorii everquest afk mercenary leveling guide. Made a handful of edits as of 1/13/2017. High enough that 2 rangers headshotting with an SK tanking and wizard also spamming nukes with shaman support couldn't exhaust all the mobs before they repopped. Leveling/Setup This guide covers zones up to Omens of War. Fully AFK means you can walk away and not worry about your characters, partially means that you may have to be present in case something If you're actually grinding, the entire cave and temple area will give you a lot faster progress just walking through, changing your speed and pull-numbers depending on your level (at the beginning, just pull 2-4 at a time, later on you can start pulling entire sections). Set Hotkey: Set the current stance you have selected as a Hot Key. They can take a long time, but with a little research and experience you can get the times down on her missions as well. Keep clearing until you reach the bridges over water in the northern most area. I normally always see people using SKs with mage DS in like fortress mech to do the same thing. Q: Can I give my mercenary weapons and armor similar to a pet? Aggressive: If you or any group member is attacked, your merc will attack. Q: What happens if I don't have the money to pay for my merc? The Foundation is one of them and might be worth heading to. If you have access to it, the TBM Crypt-Hunter gear is comparable to every expansions group gear until 105 and you can upgrade it with augments so that it levels with you in 5 level blocks. These can quickly take you to 64-65. Fortress itself is a very popular zone for Damage Shield leveling due to the density and fast respawn times, so there is a pretty good chance that a high level player will be here doing that for box toons or guildies. What i mean is if you do Field of Scale, you'll have the rank IV merc, not the III or II. At that point start pushing through the shopkeepers to the south or go up the ramp to kill the masters and grandmasters. At no point do I stop for AA's until I am level 110, so there will be no notation about AA grinding. The difficulty comes in finding a safe spot to set up camp, thanks to terrible pathing and wandering mobs. SOME DISCLAIMERS: First I want to point out that Almar's Guides are pretty good and he lays out a pretty fantastic path to getting to max level and getting geared along with plenty of other advice. Start in the tunnels and then work your way through the area around the ghoul assassin. At 6-7 go into the middle cave and kill pumas. All EverQuest servers, and all website pages and services, will be taken offline for scheduled extended maintenance and game updates on Wednesday, February 15, 2023 at 6:00 a.m. PST*. (25% was in Overthere when it was a hot zone.) South of the citadel are the drachnid tunnels. Lots of nameds spawn here, so be careful if you don't have a good group or a good box team. Lots of undead for your friendly neighborhood paladins as well. Q: If the Mercenary dies do I have to buy another one? If water and earth are camped because this zone is a hotzone sometimes, then run to the back of each wing and take the teleporter down to the bees. As of the Terror of Luclin expansion, the best mercenary equipment is "Vigilant", which is obtained in The Burning Lands zones. Here are some suggestions as to how to use these areas to hit max level. Erudin also has a LOT of undead which are very concentrated in a few areas, making Paladin swarming much easier as well. Brother Island (Guild Hall>Deluge>Tempest Temple>Brother Island) - This zone is great because there are almost no Kill on Sight mobs, allowing you to wander freely. There is another soldier camp down here in the dead center south of the zone, by the Sarith zoneline. There are also a ton of really good twink weapons to be had here, which can sell for tons of plat depending on what server you're on. Burn (On Some): Your merc will focus primarily on damage, always assisting the main assist. A bunch of the missions and HAs are actually really fun too if done once or twice. With EverQuest free to play, returning players can easily add additional accounts. It's accessible at level 75, so you can have J5 mercs 10 levels early. You will be doing these three HAs on a loop for a while. Valdeholm (PoK>Blightfire>Goru'Kar>The Steppes>Icefall Glaciar>Valdeholm) - I absolutely love this place for these levels. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. everquest afk mercenary leveling guide how to measure inductance in multisim trahan funeral home bay city, mi June 29, 2022 errol flynn rory flynn 0 decriminalize nature seattle Still do! Glass cannon mobs, simple pulls, a real honest to god tank can easily take 2-3 at a time. Watch out for the nameds. Press J to jump to the feed. This repop time is significantly faster than Doomfire, the Burning Lands (Plane of Fire) which is 36 minutes. IF YOU'RE NOT BRAND NEW AND KNOW WHAT YOU'RE DOING/NEW PLAYERS AFTER YOU FINISH MINES: 1-(14-18) Crescent Reach (You zone out of Mines and are automatically transported here. Classes with undead slaying/controlling spells can crush this place even harder and faster and thanks to that can really increase this zones effectiveness. Q: Mercs sound great, but I'm just coming back to the game and they sound expensive. You can do 2 pathings in this patch (13.1B): EverQuest Cheats & Guides. Grieg himself is often camped but if he is up be careful. You will decimate all. The exp here is good. A: Your merc will Dismiss himself. These levels will go by in a flash, but watch out for the spiders. Dulak's Harbor (35-43)(PoK>Gulf of Gunthak>Dulak's) - You can go higher than this by killing cultists and stuff in the tunnels of the zone, but I think the best thing about this place is the mob density for lower levels. A: Yes they do! When you complete an HA you are given a three hour lockout timer for THAT PARTICULAR HA. (Intelligence level, Upkeep and all that). Just pick that one and level there. if you are wanting to go fully afk do it in instances it is much safer imo, hmmm.. there was hatching a plan or something like that, only decent one i can think of right now. There is a sparkly pad to his left, which if you step on and wait will let you teleport to PoHate) - I dislike this place solo. If you're a returning player you can find Mercenary Liaison's in PoK. Stay near the zone lines until 85, then push out. More of the same, except a larger portion of the zone is friendly. Chat Combat Corpse/Looting General Graphics Group Guild Pet Raid Sound Spell Task Track References What commands do you wish you knew a long time ago? everquest warrior aa guide - Noble Offshore The final camp here I am aware of is back inside the castle area on the way to the back of the zone. They will be indifferent to you to start. You get to experience every bit of content across 110 levels, hundreds of zones, and 24 expansions. Go through a little valley into the south side of the zone though and it becomes Tier 2. EQ progression has a nice zone by zone guide up to OoW expansion, recommended level for the zone with a rating for the quality of exp there and best of all a map highlighting the mob levels in different areas of the zone usually with a star showing best hunting spots. You'll usually be fine pulling 1 or 2 Whites or above, any more and the merc has a small chance of running. Level 5 Unlocked AA: Origin. Everything is very social. Here is a quick run down of everything. Thread starter kyle123; . The temple is a pretty decent camp spot if you have to sit somewhere, though the wall of fire that obscures you view kinda sucks, and you can pull to a wall as well without much difficulty. PDF Eq2 leveling guide 1-100 There is a fortress full of soldier type Alerans. Then go and start slaughtering crows, scarecrows, and doombugs. The cost adds up very very quickly otherwise. The left center side of the zone has a lot of undead frogloks (who hit very very hard), zombies, and specters to kill. Spend 48-52 in the area around where you zone in and the northern areas of the zone. As soon as you hit 85, do this questline. This works out to 4 AA (6 AA on Test) an hour while AFK. The mobs in four of these level boosted zones drop Glowing Athlai and Othni armor pieces, which can be turned in for armor that is great from 71-80. To top it all off, it's also a hot zone!! This zone is very confusing to get into from the "front door", but if you're coming here at 48 then it's the best place to go. All About Mercenaries | EverQuest All About Mercenaries Mercenaries are NPCs for hire that will aid adventurers in their heroic endeavors. Edited in general directions to each zone and a blurb about the benefits of being on a live server. Will be updating soon to include Ring of Scale. This guide is a solution to that problem. Each Stance has different focuses and allow the mercs to be more or less reactive. Stay away from the air giants though. you will only be able to select an Apprentice Mercenary. your mercenary comes equipped with the armor and weapons he needs. Also stay away from the center bottom left of the zone. So there is a level 75 vendor, 80, 85, 90 and so on. Everquest Leveling Guides - Almarsguides Black Reaver included. Don't bother with one of the far flung camps. At 45, start killing the spiders and gargoyles on the ground, then slowly work your way up. 54-60 Plane of Nightmare (PoK>Plane of Tranquility>Plane of Nightmare) - Things hit very hard here. A single heroic 85 is all that is really needed to roll over the content though, which shouldn't be hard to find on any server you're on. The westside is still gangster though, so you can kill most of the stuff there. Mercenary Leveling and Equipment While mercenaries are quite adept at walloping the occasional moss snake, even the most adroit sell-sword can be taught a thing or two by an experienced adventurer. Start off near the entrance, then push up to the area around the house. Go. You cannot shroud to level 10 and keep a level 50 mercenary however. NB Loot is rubbish but you don't have to buy any armor until 65. This page contains every Leveling Guide that I have written for Everquest. The mobs hit very hard and you can get overwhelmed very quickly. The gear drops here look incredible too. Gaesigs and Heligs on the water side come to mind on this. Coming from The Mines, start killing gnolls until 12. If you have a group, a great place to go is over to the bottom left of the top section of the zone. It's by far the fastest and is almost as easy as the Gribble missions. You will need an invis item or supply of Cloudy Potions though as there are a lot of living creatures between you and the undead section of the zone. Inside Dead Hills, look for a gnome named Gribble Grobblenobber. This is a picture of the window you'll see when first purchasing a Mercenary. The experience and potential money are fantastic though. Whatever you do, don't try and fight in the cave to the Commonlands exit. Mobs are tightly packed in some places and lots of classes who can swarm like to swarm here because of it. Everything is all sparkly and golden. So max out at lvl 82 and grind all your final AAs here. I also ding to 57 at this camp in the video including the sweet ding noise and a cringey. Pick one of the two camps and go nuts. You'll need a high level to help you with the missions and quests. I recently did another playthrough and used this zone and realized I had forgotten entirely about the bottom half of the zone with the fungus men and golems. The Simple and Rough sets will leave you well off. Feel free to tell me how terrible my suggestions are, as long as you leave a different/better idea. Paladins can start swarming around 83 with impunity and shredding through these guys to about 85. When first starting out a healer merc may seem logical, well it's not.