clover kingdom grimshot script

click to copy code Did this code work? By Grimshot Clover Use this Pass in: [TIME MAGIC] Clover Kingdom: Grimshot Price 200 Type Pass Updated Apr. These magics can be spun at the common tower. 60 min ago In a world where people are born with magic, will you become a Magic Knight and protect the world, or will you become a villain and destroy it? Magics. black clover grimshot script 30 June 2022 - 21:41; Painting Supplies & How to Use Them 16 May 2019 - 16:53; The Top Interior Paint Brands in the UAE 6 May 2019 - 18:40; Milk Paint UAE 6 May 2019 - 11:41; Chalk paint UAE 1 May 2019 - 13:30; black clover grimshot script. Whether you're looking for Magic Spins or Coins, the codes below have it all! 1KLIKES 2KLIKES FREECOINS 30KLIKESZZ! Black Clover: Grimshot is now released for free! IMPORTANT: Enter the code as it is written in our . Showcasing Top 5 Magics in Clover Kingdom Grimshot + Bonus Magic (ROBLOX) #BlackClover #Roblox TVU 40K views 1 year ago Roblox One Punch Fighters Script Hack OP Auto Farm Spidey Hub 8.8K. So how can you get a head start on all of these necessities? Check out our guides on all Skills in Roblox Black Clover Kingdom: Grimshot, Explained or all Races in Roblox Black Clover Kingdom: Grimshot! Controls: Left Ctrl to run. Important articles Magics Codes Magic is undeniably one of the most important parts of the Black Clover inspired Roblox experience, Clover Kingdom: Grimshot. With 4x event it is 1/100 every 15 minutes. Not all Roblox codes are active for the same amount of time, meaning some expire exceptionally quickly and may even become inactive after 24 hours or less! If a new code is released, the best ways to find out about it are checking back with this article regularly, joining the Clover Kingdom: GrimshotDiscordserver, and joining the Grimshot Clover Roblox group. Pastebin is a website where you can store text online for a set period of time. Black Clover: Grimshot Wiki 28 pages Explore Wiki Content Community in: Bulbol Basic Weakening Magic Edit The Basic Weakening Magic available by going to the Wizard Tower in Hage Village and speaking to Drouot (or his Magic Apprentice if you want it for secondary) who will then give you a random magic. Related: How to get money quickly in Roblox Clover Kingdom: Grimshot? Name = MAINGUI.Settings.Party["Create/Join"].PartyName.Text, Passcode = MAINGUI.Settings.Party["Create/Join"].Passcode.Text, MAINGUI.Error.Text = "Not enough currency or Party Name already existed", MAINGUI.Settings.Party.Invite.Disband.TextButton.MouseButton1Click:connect(function(), if player.Character:FindFirstChild("OwnerTag").Value[player.Name]:FindFirstChild("OWNER") then, RemoteEvent:FireServer("DisbandParty", player.Character:FindFirstChild("OwnerTag").Value, PASSCODE), MAINGUI.Settings.Party.Invite.Invite.TextButton.MouseButton1Click:connect(function(), local TEXTPLAYER = game.Players:FindFirstChild(MAINGUI.Settings.Party.Invite.PlayerName.Text), if TEXTPLAYER and TEXTPLAYER.Character:FindFirstChild("OwnerTag") == nil then, RemoteEvent:FireServer("PartyInvite", TEXTPLAYER, PASSCODE), MAINGUI.Error.Text = "Player does not exist or already in a party", local function CreatePartyFrame(user, TAG), if user and MAINGUI.Party.Frame:FindFirstChild(user.Name) == nil then, local p_frame = game.ReplicatedStorage.PartyFrame:Clone(), p_frame.Kick.MouseButton1Click:connect(function(), if connect1 and p_frame == nil and p_frame:FindFirstChild("HP") == nil then, p_frame.HP.Frame.Size = UDim2.new(math.max(0, health / user.Humanoid.MaxHealth), 0, 1, 0), p_frame.HP.Frame.BackgroundColor3 = Color3.fromRGB(75, 234, 50):lerp(Color3.fromRGB(234, 29, 29), 1 - health / user.Humanoid.MaxHealth), if TAG and health == 0 and not game.Players:GetPlayerFromCharacter(user) then, if TAG and game.Players:GetPlayerFromCharacter(user) then, game.Players:GetPlayerFromCharacter(user).CharacterAdded:connect(function(otherChar), connect1 = user.Humanoid.HealthChanged:connect(changeHealth), if #MAINGUI.Party.Frame:GetChildren() > 2 then, for i, v in pairs(MAINGUI.Party.Frame:GetChildren()) do, if v:IsA("ImageLabel") and v.Name ~= player.Name then, while game:GetService("RunService").Heartbeat:wait() do, if MAINGUI.Party.Frame:FindFirstChild(player.Name) == nil then, if MAINGUI.Settings.Settings.Visible then, MAINGUI.BottomLeft.Settings.ImageColor3 = Color3.fromRGB(6, 147, 255), elseif MAINGUI.Settings.Tittle.Visible then, MAINGUI.BottomLeft.Tittle.ImageColor3 = Color3.fromRGB(6, 147, 255), elseif MAINGUI.Settings.Save.Visible then, MAINGUI.BottomLeft.Save.ImageColor3 = Color3.fromRGB(6, 147, 255), elseif MAINGUI.Settings.Help.Visible then, MAINGUI.BottomLeft.Help.ImageColor3 = Color3.fromRGB(6, 147, 255), elseif MAINGUI.BottomLeft.Stats.Visible then, MAINGUI.BottomLeft.Stats.ImageColor3 = Color3.fromRGB(6, 147, 255), MAINGUI.BottomLeft.Settings.ImageColor3 = Color3.new(1, 1, 1), MAINGUI.BottomLeft.Tittle.ImageColor3 = Color3.new(1, 1, 1), MAINGUI.BottomLeft.Save.ImageColor3 = Color3.new(1, 1, 1), MAINGUI.BottomLeft.Help.ImageColor3 = Color3.new(1, 1, 1), MAINGUI.BottomLeft.Stats.ImageColor3 = Color3.new(1, 1, 1), if MAINGUI.Party.ImageButton.ImageColor3 == Color3.new(0, 0, 0) then, MAINGUI.Party.TextLabel.Text = "Create/Join Party", elseif player.Character.OwnerTag.Value:isDescendantOf(game.ReplicatedStorage.PartySystem) then, local PARTY = player.Character.OwnerTag.Value, local TOTALMEMBERS = #PARTY:GetChildren(), MAINGUI.Party.TextLabel.Text = PARTY.Name .. " (" .. tostring(TOTALMEMBERS) .. ")", for _, v in pairs(MAINGUI.Party.Frame:GetChildren()) do, if v:IsA("ImageLabel") and PARTY:FindFirstChild(v.Name) == nil then, for _, v in pairs(PARTY:GetChildren()) do, if MAINGUI.Party.Frame:FindFirstChild(v.Name) == nil then, MAINGUI.Party.Frame[v.Name].Leader.Visible = true, MAINGUI.Party.Frame[v.Name].Leader.Visible = false, for _, CHILDREN in pairs(MAINGUI.Party.Frame:GetChildren()) do, local myClover = DATAFOLDER.Clover.Value + DATAFOLDER.ExtraSlot.Value, if myClover >= tonumber(v.Name) or DATAFOLDER["Slot" .. v.Name].Value ~= "" then, v.ImageLabel.Image = game.ReplicatedStorage.MagicImg:FindFirstChild(DATAFOLDER["Slot" .. v.Name].Value).Value, v.ImageLabel.Image = "rbxassetid://9571720", local SAFEZONEHIT = KeyModule.SafeZones(character.HumanoidRootPart.Position), if SAFEZONEHIT and SAFEZONEHIT:FindFirstChild("SafeZone") then, if not character.Effects:FindFirstChild("Safe Zone") then, local SECONDS = LevelSystem.DOUBLEXPSECONDS(), local stringvalue = Instance.new("StringValue"), stringvalue.Value = "http://www.roblox.com/asset/?id=580388963", local cooldowntag = Instance.new("NumberValue"), local timeUsed = Instance.new("NumberValue"), elseif character.Effects:FindFirstChild("Safe Zone") then, if SAFEZONEHIT and SAFEZONEHIT:FindFirstChild("HealZone") then, if not character.Effects:FindFirstChild("Healing Zone") then, stringvalue.Value = "http://www.roblox.com/asset/?id=1032918680", elseif character.Effects:FindFirstChild("Healing Zone") then, character.Effects["Healing Zone"]:Destroy(), if character:FindFirstChild("Effects") and LevelSystem.CalculateXPTIME(DATAFOLDER.DOUBLEXPBOOST.Value) and not character.Effects:FindFirstChild("Double EXP") then, stringvalue.Value = "http://www.roblox.com/asset/?id=384520176", timeUsed.Value = DATAFOLDER.DOUBLEXPBOOST.Value, delay(math.abs(SECONDS - (os.time() - DATAFOLDER.DOUBLEXPBOOST.Value)), function(), if type(v) == "function" and string.match(i, "render_") then, game:GetService("RunService"):BindToRenderStep(i, Enum.RenderPriority.Last.Value - 1, v), if OTHERPLAYA or OTHERPLAYA == character then, if OTHERPLAYA:FindFirstChild("OwnerTag") == nil then, if not OTHERPLAYA.OwnerTag or not character:FindFirstChild("OwnerTag") or OTHERPLAYA.OwnerTag.Value ~= character.OwnerTag.Value then, if not DEBUG_TOUCH and hit:isDescendantOf(character) then, if array.MinRange and array.MaxRange and mouse.Hit.p - character.HumanoidRootPart.Position.magnitude < array.MaxRange and mouse.Hit.p - character.HumanoidRootPart.Position.magnitude > array.MinRange then, mouse.Icon = "http://www.roblox.com/asset/?id=251497633", mouse.Icon = "http://www.roblox.com/asset/?id=158691754", until character.Effects:FindFirstChild("Hit Stun") == nil, until KeyPressed[Enum.UserInputType.MouseButton1.Name] and KeyPressed[Enum.UserInputType.MouseButton1.Name][1] == true or Grimoire_Tool.Parent ~= character, until character.Effects:FindFirstChild("Hit Stun") == nil and character.Humanoid.Health > 0, MAP_RADAR.Material = Enum.Material.SmoothPlastic, MAP_RADAR.BrickColor = BrickColor.new("Light blue"), local meshBlock = Instance.new("BlockMesh"), local mySpherecone = Instance.new("Part"), mySpherecone.Material = Enum.Material.SmoothPlastic, mySpherecone.BrickColor = BrickColor.new("Gold"), mySpherecone.Size = Vector3.new(0.4, 0.4, 0.4), MAP_RADAR.Parent = workspace.IgnoreFolder.LocalItems, while TRUECHAR and not DISABLEEFFECTS_NOW do, local POS = TRUECHAR.HumanoidRootPart.CFrame, for i, v in pairs(workspace.NPCs:GetChildren()) do, if v ~= TRUECHAR and v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") and 0 < v.Humanoid.Health then, local otherPOS = v.HumanoidRootPart.CFrame, if v:FindFirstChild(RANDOM_OS) == nil and Y_DIFF_MAX >= math.abs(otherPOS.y - POS.y) and GRAB_RANGE >= math.abs(otherPOS.x - POS.x) and GRAB_RANGE >= math.abs(otherPOS.z - POS.z) then, TAGCreate.Material = Enum.Material.SmoothPlastic, TAGCreate.Size = Vector3.new(0.3, 0.3, 0.3), elseif v:FindFirstChild(RANDOM_OS) and Y_DIFF_MAX >= math.abs(otherPOS.y - POS.y) and GRAB_RANGE >= math.abs(otherPOS.x - POS.x) and GRAB_RANGE >= math.abs(otherPOS.z - POS.z) then, local TAGCreate = v:FindFirstChild(RANDOM_OS), if TRUECHAR:FindFirstChild("OwnerTag") and v:FindFirstChild("OwnerTag") then, if TRUECHAR.OwnerTag.Value == v.OwnerTag.Value or v.OwnerTag.Value == TRUECHAR then, TAGCreate.BrickColor = BrickColor.Green(), local newPOS = POS.p + Vector3.new((otherPOS.x - POS.x) / GRAB_RANGE * (MAP_RADAR.Size.X * 0.5), math.floor((otherPOS.y - POS.y) / (Y_DIFF_MAX / 2) * 1 + 0.5) / 2, (otherPOS.z - POS.z) / GRAB_RANGE * (MAP_RADAR.Size.Z * 0.5)), TAGCreate.CFrame = CFrame.new(newPOS) + Vector3.new(0, HEIGHTS, 0), MAP_RADAR.CFrame = CFrame.new(POS.p) + Vector3.new(0, HEIGHTS, 0), mySpherecone.CFrame = CFrame.new(POS.p) + Vector3.new(0, HEIGHTS, 0), if not GETCONFIRMDEBUG and character:FindFirstChild("DEBUGGER") == nil then, local textbox = Instance.new("TextLabel"), textbox.Position = UDim2.new(0.5, -100, 0.5, -100), textbox.BackgroundColor3 = Color3.new(0, 0, 0), local accept = Instance.new("TextButton"), accept.BackgroundColor3 = Color3.new(0, 1, 0), game.ReplicatedStorage.PartyFrame.Kick.Gradient:Clone().Parent = accept, decline.Position = UDim2.new(0.5, 0, 1, 0), decline.BackgroundColor3 = Color3.new(1, 0, 0), accept.MouseButton1Click:connect(function(), decline.MouseButton1Click:connect(function(), if DATAFOLDER.PartyInvite.Value == "Active" and character:FindFirstChild("OwnerTag") == nil and MAINGUI:FindFirstChild("PartyInvite") == nil then, local ui = game.ReplicatedStorage.PartyInvite:Clone(), ui.TextLabel.Text = "You have been invited to join " .. tag.Name, ui.Decline.TextButton.MouseButton1Click:connect(function(), ui.Accept.TextButton.MouseButton1Click:connect(function(), RemoteEvent:FireServer("PartyAddMember2", tag, character, nil, PASSCODE), function RemoteFunction.OnClientInvoke(func_name, ), RemoteEvent.OnClientEvent:connect(RUNFUNC), local AREAs = workspace.IgnoreFolder["Area[Name/Music]"].Areas, local ExploreArea = workspace.IgnoreFolder["Area[Name/Music]"]["??? ps4 controller trigger keeps activating. Your role as a knight in a world with magic is pretty simple, gain power. "], for i, v in pairs(AREAs:GetChildren()) do, game:GetService("TweenService"):Create(game.Lighting.Bloom, TweenInfo.new(LIGHTING_SECONDS_CHANGE, Enum.EasingStyle.Linear, Enum.EasingDirection.Out), {, if hit:FindFirstChild("ColorCorrection") then, game:GetService("TweenService"):Create(game.Lighting.ColorCorrection, TweenInfo.new(LIGHTING_SECONDS_CHANGE, Enum.EasingStyle.Linear, Enum.EasingDirection.Out), {. Cloudflare Ray ID: 7a27e76fef66781f Related: How to get pets in Roblox Black Clover Kingdom Grimshot? If more Magics are added to this experience as time goes on, this guide will be updated accordingly. An agility based move that's used to dash forward quickly. Community content is available under CC-BY-SA unless otherwise noted. Please read the following rules before commenting: Save my nickname and email in this browser for the next time I comment. Contents You can also get a bunch of free stuff via our Roblox Promo Codes page. While holding the Demon Slayer Sword, the user shoots a tall trail of Anti-Magic smoke from the tip of their sword, damaging everyone in its path. game:GetService("StarterGui"):SetCoreGuiEnabled(Enum.CoreGuiType.PlayerList, false), game:GetService("StarterGui"):SetCoreGuiEnabled(Enum.CoreGuiType.Health, false), if not game:GetService("RunService"):IsStudio() then, game.ReplicatedFirst.Loading.BindableFunction:Invoke("LOADING"), workspace.IgnoreFolder.LocalItems:ClearAllChildren(), local DATAFOLDER = player:WaitForChild("DataFolder"), local Grimoire_Tool = player.Backpack:WaitForChild("Book"), mouse.TargetFilter = workspace.IgnoreFolder, local MAINGUI = player.PlayerGui:WaitForChild("MainGUI"), local LevelSystem = require(game.ReplicatedStorage:WaitForChild("LevelSystem")), local RemoteEvent = game.ReplicatedStorage:WaitForChild("RemoteEvent"), local RemoteFunction = game.ReplicatedStorage:WaitForChild("RemoteFunction"), local PASSCODE = RemoteFunction:InvokeServer("PASSCODE"), local SKILLTREE = game.ReplicatedStorage:WaitForChild(DATAFOLDER.MagicType.Value .. "MagicSkills"):Clone(), game.ReplicatedStorage:WaitForChild("Experience"):Clone().Parent = MAINGUI, for i, v in pairs(SKILLTREE.Center:GetChildren()) do, if v:IsA("ImageLabel") and v ~= SKILLTREE.Center.CLOVER then, local TextLabel = Instance.new("TextLabel"), TextLabel.Size = UDim2.new(0, 100, 0, 10), TextLabel.Position = UDim2.new(0, 0, 0, -5), TextLabel.TextStrokeColor3 = Color3.new(0, 0, 0), TextLabel.FontSize = Enum.FontSize.Size14, TextLabel.TextColor3 = Color3.new(1, 1, 1), for i, v in pairs(SKILLTREE.Center.Moves:GetChildren()) do, TextLabel.Size = UDim2.new(0, 100, 0, 20), TextLabel.Position = UDim2.new(0, 40, 0, -10), TextLabel.BackgroundColor3 = Color3.new(0, 0, 0), TextLvl.Position = UDim2.new(0, -20, 0, 0), TextDescription.Size = UDim2.new(0, 100, 0, 40), TextDescription.Position = UDim2.new(0, 0, 0, 20), TextDescription.Text = v.Description.Value .. [[, SkillPoint(s): ]] .. tostring(game.ReplicatedStorage.MagicSkillPoint[v.Name].Value), TextLabel.TextXAlignment = Enum.TextXAlignment.Left, TextDescription.TextXAlignment = Enum.TextXAlignment.Left, local textBOUNDS = TextLabel.TextBounds + TextDescription.TextBounds, TextLabel.Size = UDim2.new(0, textBOUNDS.x, 0, 20), TextDescription.Size = UDim2.new(0, textBOUNDS.x, 0, textBOUNDS.y), local MYLEVEL = LevelSystem.CalculateLVLfromEXP(DATAFOLDER.Stats.XP.Value), if character:FindFirstChild("DEBUGGER") then, local REQUIRESKILLPOINTFORMAGIC = game.ReplicatedStorage.MagicSkillPoint[v.Name].Value, if REQUIRESKILLPOINTFORMAGIC <= tonumber(DATAFOLDER.Stats.SkillPoint.Value) and MYLEVEL >= v.LVL_TAG.Value and (DATAFOLDER.Magics:FindFirstChild(v.PREVIOUS_MOVE_TAG.Value) or v.PREVIOUS_MOVE_TAG.Value == "") or DATAFOLDER.Magics:FindFirstChild(v.Name) then, local MYCLOVER = math.min(DATAFOLDER.Clover.Value + DATAFOLDER.ExtraSlot.Value, #SKILLTREE.MagicInventory:GetChildren() - 1), for i = 1, #SKILLTREE.MagicInventory:GetChildren() - 1 do, if DATAFOLDER["Slot" .. i].Value == v.Name then, if DATAFOLDER["Slot" .. i].Value == "" then, RemoteEvent:FireServer("AddSlotMagic", i, v.Name, PASSCODE), MAINGUI.Error.Text = "Your magic slot(s) are full", MAINGUI.Error.Text = "[" .. v.Name .. "]" .. " already equipped", MAINGUI.Error.Text = "Require: Level " .. v.LVL_TAG.Value, elseif v.PREVIOUS_MOVE_TAG.Value ~= "" and DATAFOLDER.Magics:FindFirstChild(v.PREVIOUS_MOVE_TAG.Value) == nil then, MAINGUI.Error.Text = "Require: " .. v.PREVIOUS_MOVE_TAG.Value, elseif REQUIRESKILLPOINTFORMAGIC > tonumber(DATAFOLDER.Stats.SkillPoint.Value) then, MAINGUI.Error.Text = "You need " .. REQUIRESKILLPOINTFORMAGIC .. " skill point! ", for i, v in pairs(SKILLTREE.MagicInventory:GetChildren()) do, if DATAFOLDER["Slot" .. v.Name].Value ~= "" then, RemoteEvent:FireServer("RemoveSlot", v.Name, PASSCODE), elseif tonumber(v.Name) > math.min(DATAFOLDER.Clover.Value + DATAFOLDER.ExtraSlot.Value, #SKILLTREE.MagicInventory:GetChildren() - 1) then, RemoteEvent:FireServer("ExtraSlotPrompt", PASSCODE), local MAGICSFOLDER = DATAFOLDER:WaitForChild("Magics"), if MAGICSFOLDER:FindFirstChild(v.Name) then, for i, v in pairs(DATAFOLDER:GetChildren()) do, local EXPERIENCE_GUI = MAINGUI:WaitForChild("Experience"), local function UPDATEXPBAR(val, createTEXT), _G.EXPVAL = _G.EXPVAL + (val - _G.EXPVAL) * 0.02, local current_Lvl = LevelSystem.CalculateLVLfromEXP(val), EXPERIENCE_GUI.LevelText.Text = current_Lvl, local next_LvlExp = LevelSystem.CalculateEXPfromLVL(current_Lvl + 1), local ch, mh = val - LevelSystem.CalculateEXPfromLVL(current_Lvl), next_LvlExp - LevelSystem.CalculateEXPfromLVL(current_Lvl), local percentage = (ch - mh * CurvePercentage) / (mh * (1 - CurvePercentage)), line.Frame.Size = UDim2.new(percentage, 0, 1, 0), line.Frame.Position = UDim2.new(1 - percentage, 0, 0, 0), curve1.Frame.ImageColor3 = Color3.new(1, 1, 1), curve2.Frame.ImageColor3 = Color3.new(1, 1, 1), curve3.Frame.ImageColor3 = Color3.new(1, 1, 1), line.Frame.BackgroundColor3 = Color3.new(1, 1, 1), local percentage = (ch / mh - CurvePercentage * 0.6666666666666666) / (CurvePercentage * 0.33333333333333337), curve1.Frame.Rotation = -90 * (1 - percentage), local percentage = (max - 0.3333333333333333) / 0.3333333333333333, curve2.Frame.Rotation = -90 * (1 - percentage), local percentage = max / 0.3333333333333333, curve2.Frame.ImageColor3 = Color3.new(0, 0, 0), if math.abs(DATAFOLDER.Stats.XP.Value - _G.EXPVAL) > 0.01 then, SKILLTREE.SkillPointText.Text = "Skill Point(s): " .. val, local XPDATA = DATAFOLDER:WaitForChild("Stats"):WaitForChild("XP"), local SKILLPOINT = DATAFOLDER.Stats:WaitForChild("SkillPoint"), EXPERIENCE_GUI.BUYXPBOOST.MouseButton1Click:connect(function(), if not LevelSystem.CalculateXPTIME(DATAFOLDER.DOUBLEXPBOOST.Value) then, game:GetService("MarketplaceService"):PromptProductPurchase(player, 135187447), function UNLOCKINGTHINGS(typeitem, array), local textlb = game.ReplicatedStorage.Rewards.XP.BillboardGui.TextLabel:Clone(), textlb.Position = UDim2.new(0, -50, 0, 0), textlb.TextColor3 = Color3.fromRGB(255, 229, 25), textlb.Position = UDim2.new(0, -120, 0, -50), if not (val - PREVIOUSXPVAL > 0) or not ("+$" .. ADDCOMMAS(val - PREVIOUSXPVAL)) then, textlb.Text = "$" .. ADDCOMMAS(val - PREVIOUSXPVAL), textlb.Position = UDim2.new(0, -120, 0, 0), if not (val - PREVIOUSXPVAL > 0) or not ("+" .. ADDCOMMAS(val - PREVIOUSXPVAL)) then, textlb.Text = ADDCOMMAS(val - PREVIOUSXPVAL), TEXT = LevelSystem.XPClientPerspective(TEXT), if not (val - PREVIOUSXPVAL > 0) or not ("+" .. Basic Weakening Magic Skills document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. 10KLIKES! These magics can be spun for at the rare tower. All rights reserved. All rights reserved. Regardless of the path you choose, leveling up, understanding magic, and training is crucial. Unfortunately, updates and code releases for Clover Kingdom: Grimshot have become few and far between. Through Magic, players can grow stronger, learn unique moves and abilities, and ultimately work towards becoming the strongest Magic Knight or villain in the world. Codes are an in-game mechanic set by the developer that gives you Yule you can use in-game to buy Magics, Martial Arts, Weapons, and more. 1 hour ago all Skills in Roblox Black Clover Kingdom: Grimshot, Explained, all Races in Roblox Black Clover Kingdom: Grimshot, How to get all free items in Moto Island Official Valentino Rossi Experience Roblox, How to get all free items in American Girl World Roblox, Blox Fruits Codes (March 2023) Get EXP boosts & money, Roblox Project Playtime Multiplayer Codes (February 2023), Regenerates around 40 percent health over a span of five seconds for 50 Mana, Makes user invisible for 10 seconds after a 10 second cooldown, User creates a portal and teleports a few feet away from their current location, User shoots out a force that slows down enemies for five seconds for 50 Mana, Drains the enemy's health for five seconds for 50 Mana, User damages and blinds the enemy for five seconds for 50 Mana, User slams the ground with a giant mace, dealing AOE damage to enemies and launching them backwards for 50 Mana, Increases defense by 25 percent over a span of five seconds for 50 Mana, Creates lightning gloves that, when used to punch, stun opponents for up to 3 seconds for 50 Mana, Creates a pair of lightning boots that, while equipped, increase movement speed by 3x for 50 Mana, User punches the ground to create lightning shock waves that stun opponents for up to 3 seconds for 150 Mana, User creates a small beam of lightning that stuns enemies for up to 3 seconds for 200Mana, User releases ice spikes from the ground that freeze their target for 50 Mana, User creates a long ranged icicle that stabs out of the ground and freezes their target for 100 Mana, User forms an ice ball in the air, then smashes it down onto their target for 150 Mana, User creates a massive ice bridge that freezes enemies for 250 Mana, User spawns an unbreakable shield that absorbs and nullifies all incoming front-facing damage for five seconds for 300 Mana, User creates a transparent circle on the ground that immobilizes anyone who walks through it for five to six seconds, User creates a small ray of light that is very difficult to hit, User creates a ray of light that is relatively easy to hit, User creates a large ray of light that is difficult to hit, User creates a clone of themself and is able to cast magic, User shoots a massive ball of fire towards their target that explodes on contact, dealing high AOE damage and causing a burn effect that lasts for a few seconds, User shoots numerous fireballs at their target that do minor damage on contact, but leave the enemy with a massive burn, leading to a high amount of passive damage as the battle continues, User shoots a cloud of embers at their enemy, User shoots blue rings of fire from their fist, causing high damage and a unique burn effect, User summons a lion-shaped spirit that releases a high range, high damage, massive beam of fire onto their target, User creates a large spherical rock in the air and launches it at their target, dealing a high amount of AOE damage, User creates multiple, medium-sized rocks in the air and launches them all at their target, dealing a massive amount of AOE damage, User summons multiple rock spikes from the ground that do medium damage to the target, User releases a massive rock fist at their opponent that deals an extremely high amount of damage and makes the opponent unable to run, User summons numerous rock spikes from the ground that launch their target into the air, User creates a large, spiraling force that damages all targets in front of them for 50 Mana, User creates a steel lance that quickly attacks nearby targets in a circular motion for 100 Mana, User creates a massive, steel wall that protects them from the target for 150 Mana, User creates multiple sharp, steel bullets that continuously launch for five seconds for 200 Mana, User launches a force of massive, steel pillars in front of them for 250 Mana.